Pick a people. Pick a class. Sketch a backstory. Message the DM with the idea.
Pick a people
- Aziza — Winged storm-fey whose four Empires turn flight, weather, lightning, and momentum into political and military power. Choose Feng-Shi, Rajya, Oya-kin, or Impundulu.
- Azuerai — Underdark descendants of the Zerua whose living bioluminescent speech and three Devotions answer the powers beneath the world in radically different ways. Choose Olokun, Yemoja, or Weaver.
- Chanoti — Living trees whose true arboreal bodies grow with age and experience and can fold into a fixed Borrowed Form resembling another people. Choose Dawnwood, Ironwood, or a custom Arboreal Species.
- Dryad — Plant people bound to a living Heartroot. Death returns them to it; if the Heartroot dies, the current body becomes stronger but permanently mortal. Choose any real or Arandic plant as a Botanical Lineage.
- Elazi — A jewel-toned ancestral family shaped by unconscious magic. Choose Yangqi, Qamari, or Maschalazi; Zerua appear only through mixed ancestry, and Azuerai use their own entry.
- Erathen — Inherently mundane people who resist magical alteration while creating extraordinary power in the spaces between one another. Choose Brightfolk, Deohako, or Siranni.
- Goliath — Towering mountain people whose strength is expressed through endurance, challenge, practical compassion, and responsibility to clan.
- Iraathi — Short-lived Elazi descendants who make beauty defensive. Choose Maraleth, who bind one life to another through tidal wards, or Thalorim, who endure and answer infernal power.
- Jer — Tiny, quick-moving herbivorous people native to Arands, divided among hidden crown cities, vertical canyon cities, and an ever-moving maritime trade fleet. Choose Crown, Canyon, or Maritime.
- Khazad — An ancestral family of fortress-smiths, prepared valley stewards, bee-riding sea traders, and shadow-workers of Below. Choose Carraighe, Hugelkin, Jarnheim, or Duergar.
- Nāgaputra — Arands’ oldest continuously present people, scaled heirs of the First Dragon whose family-shaped Blessings are followed by breath, wings, voice, and claws in an order chosen by Chaos. Create a Blessing of Chaos.
- Nimoqui — Tiny mountain archivists who make language physical in knotted cord and preserve knowledge through sky, living systems, traveled paths, and guarded depths. Choose Nuyachaki, Xumaraya, Pusayaku, or Ukhupacha.
- Oyatapi — Hidden semi-aquatic peoples of the Drink-Water Sea. Choose Chantekapi, who engineer through tooth-work; Blihechapi, who carry kinship in kept stones; or Wablazapi, who adapt through situational skill.
- Quajin — Ancient quadrupedal mammoth people who carve the events of their lives into their tusks. Choose the immense Quajinakkar or the swift Quajinukuq.
- Teonawi — Feline obligate carnivores whose mobile cultures carry history through song, frozen seas, herd routes, and the shifting city of Tucabaya. Choose Teozima, Nahelekea, or Wiyakapa.
- Oruk — Powerful, direct people who carry their lives in ancestral beads, treat severe injury as survivable, and defend kin and neighbors without hesitation. Choose Kaz-Urd, Dron-Krum, Turg-Tok, or Sáma-Rukh.
- Valkyrie — Aurora-born descendants of an army stolen from Asgard, preserved by the Grandmother of the Wilds and unmatched by any military force in Arands.
- Wichan — Ageless adults of condensed light who reform after death in the opposite Aspect of Wi, returning with changed bodies and jumbled memories. Choose An or Han.